Well, the crises have passed. However, now I've got a lot of catching up to do. And given that some of the things I need to get done are reaching critical mass (aka get them done NOW) I'm definitely going to be busy. It's a good kind of busy I suppose. I'm getting stuff done and I'm productive again.
So some exciting updates for you guys.
First, I went and hammered my Furaffinity account pretty hard. I put up some things that I had to censor on DA or remove. Hope I got everything people were looking for. Just go to Furaffinity, find Slip55Stream and make sure your mature/adult filter is turned off.
Second, I am scrambling to get caught up on DA comments, responses and notes. I am doing all I can to get caught up on them.
Third, I've got some big new projects coming down the pike. I don't like too promise too much in this regard. There have been times when I've done this in the past and was unable to see them through. But I wanted you to know I'm still around and doing stuff!
One of the new projects that is going on is Star Wars OCs! Not sure how much I'll do with them, but I did want to spin the ideas around with you guys, see what you thought.
This is heavily inspired by the Edge of Empire RPG. The game system is terrible, but the books are an entertaining read.
This takes place during the height of the Empire. A desperate group of refugees decide to flee the Empire and found a colony on an unsettled world deep in the Outer Rim. Given that their operation is illegal, they had to turn to the Hutts for funding and resources. They had to make some pretty hard deals, but they got what they needed. They have to deal with Hutt minders and the underworld job (heists, etc) as well as exploring the unknown for a new place to live.
The characters are...
Gree'wokk the Wookie elder- The colonists are primarily of human and Wookie origin. Gree'wokk represents the Wookies. Had his life been a little different he would have made a fine Jedi. As it stands, he's a wise, sagacious counselor. He's lived a long life, even by Wookie standards, and gets by on experience earned through a long and active life. He was a warrior in his younger days, and he still knows how to kick some serious butt. On of his signature items is a cane made from the bone of something big that he killed.
Jhaloh the Hutt- When the Hutts agreed to fund the colonists they insisted on sending along some people to guard their "investment." Jhaloh eager volunteered for the job, but he has plans of his own. He imagines ruling the colony himself!
One very unusual thing about Jhaloh. He's a pilot! Not content to sit around in a throne room, he loves the thrill of taking a ship into deep space and pushing it to the limits. Here's the real kicker. He's got a custom cockpit for his ship. It's built around his huge mass and he can pilot it all by himself. Everything is arranged to he can reach it. I would imagine there are even some controls hanging from the ceiling. His platform can spin around so he can face into the ship, making it an improvised throne.
In a lot of ways, he's the opposite of Gree'wokk and they both know it. Let the games begin...
Arminia the Chiss Aristocrat- The Chiss are a race of blue skinned people fascinated with culture, art and history. In most respects, she is a typical Chiss. Arminia is young, but extremely well read and educated. She has also dabbled in most art forms. However, she concluded that to truly create something new and gain more knowledge she had to leave her subterranean home. Since then, her (mis)adventures led her to allying with the colonists. She serves as the science and culture officer, and is an essential part of the actual exploration. Her strong emphasis on intellect sometimes makes her seem cold or distant, but she actually cares a great deal. While her intellect is a powerful tool, she sometimes underestimates the emotional factor.
Padash the Quarren Major Domo- Padash is a quarren (just imagine him having a squid head and you're most of the way there). Padash declared himself Jhaloh's major domo, which was odd given the Jhaloh didn't have a court and hasn't risen in Hutt society yet. Jhaloh was intrigued and took him on. Padash soon proved to be excellent in wheeling and dealing, organization and making connections. Jhaloh comes up with grand, ambitious schemes and sees opportunities no others would and has the daring to act on them. Padash attends to the nitty gritty of making these plans work.
Padash signed on with Jhaloh because he thought he could exploit him. Rather than try to weasle into some established Hutt's court, why not ally with a young one and manipulate him? Jhaloh is smarter than Padash figured, and also far more reckless and daring. Padash now finds himself wondering if he should cut his losses or try to ride this out to the end...
I'm working on the last two characters right now, in terms of brainstorming. I need some kind of heavy/warrior type preferably one of the ones that are typically with the Hutts (ganks, weequay, etc). Then a female engineer.
What do you guys think?
Oh, and I found this on DA! It's pretty funny!